< ComicEditor | The editor and its functions >

Main window

The main window is divided into three areas. The size of these areas can be changed by moving the sliders. In addition, there are bars on the left and top margin of the window which contain the editor’s main functions.

The main area in the center contains two areas: the graphic editor window and the XML view.

On the top right, you can see an input form that allows you to modify the properties of the object you are working on. These properties differ according to the object type and can be modified by using free text fields or drop-down-menus.

On the bottom right you can see a menu bar that enables you to either select or hide the different annotation levels (e.g. panels, balloons, etc.). When you choose the second tab, "Tree", you will be given a view of the hierarchical structure of the GNML file. Whenever you click on an object within this hierarchical structure, this object is selected in the editor and highlighted in the XML view. This hierarchy determines to which panel a polygon belongs.